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Matt Geiger

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BikeGripRendering.png

Fusion 360 Rendering

October 5, 2018

I’ve been playing around with some more complex geometry, materials, appearance settings, and texture mapping. The real payoff comes in when it is time to render. In an earlier post I talked about Fusion 360’s ray tracing render engine. Much to my surprise, in examining the system resources during in-canvas rendering, it looks like Fusion 360 accomplishes photographic quality ray tracing without heavy GPU dependency. Take a look:

All eight threads are 100%, but the GPU isn’t even breaking a sweat!

All eight threads are 100%, but the GPU isn’t even breaking a sweat!

My GTX 1080 Ti is practically idle why the CPU is 100% stressed. Even with a beastly Thermaltake Water 3.0 Pro, this rendering pushed CPU core temperatures to 70˚ C. Since nVidia launched their 20-series RTX GPUs, I’ve been curious about what it will mean for creativity software. It looks like Autodesk will be adopting this technology (Arnold GPU), but maybe not for Fusion 360.

In Technology, Personal, Education, Design Tags Fusion 360, Graphics, Ray Tracing, Autodesk, Multithread, CAD, GPU, nVidia, Hackintosh, Creativity Software
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